#ifndef CSPECIALENEMY_H_
#define CSPECIALENEMY_H_
#include "CEnemy.h"

class CSpecialEnemy : public CBaseEnemy
{
private:

protected:

public:
	CSpecialEnemy();
	~CSpecialEnemy();

	void Attack();
	void HurtMe();
	void Update( float fElapsedTime);
	void Render();
	void HandleEvent(CEvent* pEvent) {}
};

#endif